Sherlock’s Escape Room

Get locked up voluntarily in Sherlock’s Escape Room and solve crimes based on peculiar crime cases from BBC’s popular Sherlock series.
Wondering if you can solve crimes like Sherlock Holmes? And have you always wanted to play, build, make or organize an Escape Room yourself? Then find, buy, order great ideas and assignments to do at home or at any location of your choice! Age range: adults & youth.

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Suitable for
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16 to about 70 years old

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5 – 9  and 1 – 2 game leaders (including option for larger groups)

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inside

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Preparation
1 – 2 hours with theme box or postal parcel
9 – 12 hours with download

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Duration
1 – 2 hours

COSTS

download € 10

postal parcel € 40*

theme box € 47,50*

*per group

How to order

Guide book download ( € 10): you’ll receive all the files needed to organize the party yourself including a Sherlock logiquiz and DIY deerstalker.

Postal parcel ( € 40 shipment excluded): you’ll receive the download as well as all of the needed supplies. You may keep the download and all of the supplies.

Theme box ( € 47,50 shipment and security deposit excluded): you’ll receive the download, all needed supplies and some extra’s for decoration. The theme box will only be shipped in the Netherlands and must also be returned.

If you want to order, please send an e-mail to info@eerstehulpbijfeestjes.nl.

Download Information

The guide book can be ordered as a download and contains all files needed for a successful party! Downloads are sent through WeTransfer in a zipfolder that can easily be unpacked on your own computer. If you need help unpacking the file, click here for Mac and here for Windows.

The Escape Room
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Solve 3 cases within one or one and a half hours (depending on the age / composition of the group) using riddles, clues and evidence. This requires not only good teamwork, but also individual thinking and research. Chances are you will need the gamemaster for hints. Or are you the smart ones who think they won’t need that? Do you dare to take the challenge? Once played, you are of course obliged to keep the solutions confidential!

Assignments

In general: Find the key to the room where the laboratory case is locked. You need this to solve several things.

Case 1: “A Study in Pink”: Who is the pink lady, where are her missing things and why has she scratched something in the floor with her nails?

Case 2: “The Blind Banker”: Why was the banker murdered, what does the strange letter mean and how did the murderer escape from the bank building?

Case 3: “The Hounds of Baskerville”: Why did Henry Knight’s father disappear on the Dartmoor heath 20 years ago and are the stories of monstrous beasts attacking visitors true?

The solution of these three things is necessary to find the correct number code with which the Escape Room can be “unlocked”.